




How Can We Not See War In The Information Age
Nov 1–10, 2024
The 4th Art And Design Education: FutureLab
This project is a VR narrative game developed for on-site exhibition. Centered on the theme How Can We Not See War In The Information Age, it examines how media reshapes public perception and war narratives. Through a camera-based interaction system, players uncover textual clues in a battlefield setting in Songjiang over a seven-day loop, where the scene shifts subtly each day. Anchored in historical events, the work uses fragmented information and environmental storytelling to blur the boundary between illusion and reality, gradually revealing the truth of the battle.





Mincho
May 8–30, 2025
SIVA 2025 Graduation Exhibition — Moonlit Folds and Algorithmic Recollection
This project is a four-channel multimedia video installation. Mincho interrogates idol culture under the pressure of online judgment and fan-group identity, questioning whether the ‘idol’ is a real individual or a collective projection. Using mint chocolate—a symbol of division in Korean idol fandom—as a visual metaphor, the work adopts an absurd rule-based horror narrative to expose mechanisms of self-deception shaped by money, the internet, habit, and the crowd.